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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation TRIZ | ![]() Innovation Design Thinking | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | High | High | High |
Timedifferent | 1-2 Tage | 1-4 h | 1 Tag bis mehrere Wochen | 4-5 Tage |
Participantsdifferent | 10-30 | 2-8 | 4-10 | 5-8 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Statement, Prototype, Test Learnings | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | UXNavigationFindabilityValidation | InnovationProblem solvingContradictionsCreativity | InnovationPrototypeResearch | Design sprintPrototypeValidationInnovation |



