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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Innovation SCAMPER | ![]() Innovation Reverse Brainstorming |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 30-60 min | 30-60 min |
Participantsdifferent | 10-30 | Based on research question | 2-10 | 3-12 |
Formatdifferent | Async | Async | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | SCAMPER Idea List, Concept Shortlist, Variation Notes | Reverse Ideas, Risk Themes, Solution Ideas |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | BrainstormingIdeationCreativityReframingInnovation | BrainstormingIdeationCreativityRisk |



