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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a branching impact map with a Why goal at the root, actor circles, How behavior changes and What options.
Product Strategy
Impact Mapping
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a goal needs to be connected to several possible paths, it shows chains of impact instead of feature lists. It connects business goal, behavior change, and measures.When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations.
Complexitydifferent
LowMediumMediumLow
Timedifferent
1-2 Tage1-2 Tage45-90 min20-45 min
Participantsdifferent
10-30Based on research question3-8Based on research question
Formatdifferent
AsyncAsyncWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsFindability Metrics, Path Analysis, Revised IAImpact Map, Outcome Hypotheses, Delivery OptionsContent groups, Label set, IA hypotheses
Tagsno overlap
UXNavigationFindabilityValidation
Information architectureNavigationFindability
OutcomesStrategyBehaviorPlanning
Information architectureNavigationStructure
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