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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper matrix with six colored hat cards for information, feeling, value, caution, ideas and process control.
Facilitation
Six Thinking Hats
Paper illustration of the Lightning Decision Jam working structure.
Facilitation
Decision Jam
Decision Tree method illustration showing its working structure
Decision Making
Decision Tree
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a topic gets stuck too quickly in the same thinking mode, Six Thinking Hats deliberately separates the perspectives. This means facts, risks, creativity, and emotional signals get worked through one after another instead of mixed together.When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer.For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch.
Complexitydifferent
LowMediumLowMedium
Timedifferent
1-2 Tage45-90 min60-90 min30-90 min
Participantsdifferent
10-304-124-101-6
Formatdifferent
AsyncWorkshopWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsPerspective Notes, Decision Inputs, Action ItemsProblem Cluster, Prioritized Challenge, ExperimentDecision Tree, Option Map, Assumption List
Tagsno overlap
UXNavigationFindabilityValidation
FacilitationOptionsDecision
FacilitationDecisionProblem solvingWorkshop
DecisionTreeOptions
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