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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a branching impact map with a Why goal at the root, actor circles, How behavior changes and What options.
Product Strategy
Impact Mapping
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a goal needs to be connected to several possible paths, it shows chains of impact instead of feature lists. It connects business goal, behavior change, and measures.When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.
Complexitydifferent
LowMediumLowMedium
Timedifferent
1-2 Tage45-90 min20-45 min1-2 Tage
Participantsdifferent
10-303-8Based on research questionBased on research question
Formatdifferent
AsyncWorkshopWorkshop + asyncAsync
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsImpact Map, Outcome Hypotheses, Delivery OptionsContent groups, Label set, IA hypothesesFindability Metrics, Path Analysis, Revised IA
Tagsno overlap
UXNavigationFindabilityValidation
OutcomesStrategyBehaviorPlanning
Information architectureNavigationStructure
Information architectureNavigationFindability
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