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| Criterion | ![]() UX Research First-click Testing | ![]() Product Discovery Concierge MVP | ![]() UX Research Card Sorting | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 1-2 Tage | 1-4 Wochen | 20-45 min | 25-40 min |
Participantsdifferent | 10-30 | 3-10 Kunden | Based on research question | 1-5 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Concierge Learnings, Service Blueprint, MVP Risks | Content groups, Label set, IA hypotheses | Learning Card with evidence and next action |
Tagsno overlap | UXNavigationFindabilityValidation | MVPValidationServiceDiscovery | Information architectureNavigationStructure | ExperimentsValidationDiscoveryLearning |



