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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Card Sorting | ![]() Innovation Crazy 8s | ![]() UX Research Tree Testing |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 1-2 Tage | 20-45 min | 8-15 min | 1-2 Tage |
Participantsdifferent | 10-30 | Based on research question | 1-10 | Based on research question |
Formatdifferent | Async | Workshop + async | Workshop | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Content groups, Label set, IA hypotheses | Sketch Set, Idea Shortlist, Direction Options | Findability Metrics, Path Analysis, Revised IA |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationStructure | BrainstormingSketchingSpeedDivergenceDesign sprint | Information architectureNavigationFindability |



