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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Problem Interview | ![]() UX Research Empathy Mapping |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 1-2 Tage | 45–90 min | 30-60 min je Interview | 30–60 min |
Participantsdifferent | 10-30 | 3-10 | 5-12 Interviews | 4-8 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Theme clusters, Insight statements, Opportunity areas | Problem Evidence, Risk Notes, Customer Segments | Empathy Map, Assumptions List, Research Gaps |
Tagsno overlap | UXNavigationFindabilityValidation | SynthesisQualitativeRoot cause | DiscoveryInterviewsValidation | SynthesisQualitativeWorkshop |



