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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Affinity Diagramming
UX Research
Affinity Diagramming
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Empathy Mapping
UX Research
Empathy Mapping
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing.
Complexitydifferent
LowLowHighLow
Timedifferent
1-2 Tage45–90 min1 Tag bis mehrere Wochen30–60 min
Participantsdifferent
10-303-104-104-8
Formatdifferent
AsyncWorkshopWorkshopWorkshop
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsTheme clusters, Insight statements, Opportunity areasProblem Statement, Prototype, Test LearningsEmpathy Map, Assumptions List, Research Gaps
Tagsno overlap
UXNavigationFindabilityValidation
SynthesisQualitativeRoot cause
InnovationPrototypeResearch
SynthesisQualitativeWorkshop
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