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| Criterion | ![]() Operations Fault Tree Analysis | ![]() Innovation Design Charrette | ![]() Innovation Rolestorming | ![]() Innovation Round Robin Brainstorming |
|---|---|---|---|---|
Purposedifferent | For a critical top event with several possible triggers, the method logically models failure paths. It makes visible which combinations of conditions can lead to damage. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | With unevenly distributed speaking time, the method brings every person into the contribution one after another. It prevents early voices from setting the direction while still producing a shared idea space. This makes participation plannable and the team's diversity visible. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | 2-6 h | Halber Tag bis mehrere Tage | 30-60 min | 20-45 min |
Participantsdifferent | 3-8 | 10-50 | 3-12 | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Fault Tree, Critical Paths, Cause Hypotheses, Control Actions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Idea List, Cluster, Shortlist |
Tagsno overlap | RiskRoot causeSafety | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativity | BrainstormingIdeationFacilitationInclusionCreativity |



