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| Criterion | ![]() Agile Example Mapping | ![]() Agile Three Amigos | ![]() Innovation Brainstorming | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 15-30 min | 30-60 min | 20-40 min pro Story |
Participantsdifferent | 3-7 | 3 | 4-12 | 3-6 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Clarified Story, Test Examples, Open Questions | Idea pool, Theme clusters, Shortlist | Acceptance Criteria, Story Update |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | CollaborationBehavior-Driven DevelopmentQualityRefinement | BrainstormingIdeationCreativityWorkshopDivergence | AgileRequirementsRefinementBehavior-Driven Development |



