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| Criterion | ![]() Agile Example Mapping | ![]() Agile Three Amigos | ![]() UX Research Affinity Diagramming | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 15-30 min | 45–90 min | 20-40 min pro Story |
Participantsdifferent | 3-7 | 3 | 3-10 | 3-6 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Clarified Story, Test Examples, Open Questions | Theme clusters, Insight statements, Opportunity areas | Acceptance Criteria, Story Update |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | CollaborationBehavior-Driven DevelopmentQualityRefinement | SynthesisQualitativeRoot cause | AgileRequirementsRefinementBehavior-Driven Development |



