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| Criterion | ![]() Agile Example Mapping | ![]() Agile Specification by Example | ![]() Innovation TRIZ | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 30-60 min | 60-90 min pro Feature | 1-4 h | 20-40 min pro Story |
Participantsdifferent | 3-7 | 3-6 | 2-8 | 3-6 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Example Table, Acceptance Tests | Contradiction Statement, Inventive Principles, Solution Concepts | Acceptance Criteria, Story Update |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsExamplesBehavior-Driven Development | InnovationProblem solvingContradictionsCreativity | AgileRequirementsRefinementBehavior-Driven Development |



