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| Criterion | ![]() Agile Example Mapping | ![]() UX Research Personas | ![]() Agile Specification by Example | ![]() UX Research Affinity Diagramming |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 30-60 min | 1-3 Tage | 60-90 min pro Feature | 45–90 min |
Participantsdifferent | 3-7 | Internes Team | 3-6 | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Persona Profiles, Needs Summary, Scenario Notes | Example Table, Acceptance Tests | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ResearchCustomerSynthesis | AgileRequirementsExamplesBehavior-Driven Development | SynthesisQualitativeRoot cause |



