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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Empathy Mapping
UX Research
Empathy Mapping
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Affinity Diagramming
UX Research
Affinity Diagramming
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.
Complexitysame
LowLowLowLow
Timedifferent
30-60 min30–60 min15-30 min45–90 min
Participantsdifferent
3-74-833-10
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsEmpathy Map, Assumptions List, Research GapsClarified Story, Test Examples, Open QuestionsTheme clusters, Insight statements, Opportunity areas
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
SynthesisQualitativeWorkshop
CollaborationBehavior-Driven DevelopmentQualityRefinement
SynthesisQualitativeRoot cause
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