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| Criterion | ![]() Agile Example Mapping | ![]() UX Research Empathy Mapping | ![]() Agile Acceptance Criteria Workshop | ![]() UX Research Affinity Diagramming |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 30–60 min | 20-40 min pro Story | 45–90 min |
Participantsdifferent | 3-7 | 4-8 | 3-6 | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Empathy Map, Assumptions List, Research Gaps | Acceptance Criteria, Story Update | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | SynthesisQualitativeWorkshop | AgileRequirementsRefinementBehavior-Driven Development | SynthesisQualitativeRoot cause |



