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| Criterion | ![]() Agile Example Mapping | ![]() Innovation Brainstorming | ![]() Facilitation 1-2-4-All | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 30-60 min | 30-60 min | 10-20 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-7 | 4-12 | 4-100+ | 10-50 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Idea pool, Theme clusters, Shortlist | Idea List, Shared Insights, Emergent Themes | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | BrainstormingIdeationCreativityWorkshopDivergence | FacilitationInclusionIdeation | BrainstormingWorkshopCollaborationIdeation |



