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| Criterion | ![]() Agile Example Mapping | ![]() UX Research Affinity Diagramming | ![]() Agile Specification by Example | ![]() Agile Three Amigos |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30-60 min | 45–90 min | 60-90 min pro Feature | 15-30 min |
Participantsdifferent | 3-7 | 3-10 | 3-6 | 3 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Theme clusters, Insight statements, Opportunity areas | Example Table, Acceptance Tests | Clarified Story, Test Examples, Open Questions |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | SynthesisQualitativeRoot cause | AgileRequirementsExamplesBehavior-Driven Development | CollaborationBehavior-Driven DevelopmentQualityRefinement |



