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| Criterion | ![]() Innovation Double Diamond | ![]() Agile Example Mapping | ![]() Innovation TRIZ | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | Wochen bis Monate | 30-60 min | 1-4 h | 20-40 min pro Story |
Participantsdifferent | 3-12 | 3-7 | 2-8 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Example Map, Acceptance Criteria, Open Questions | Contradiction Statement, Inventive Principles, Solution Concepts | Acceptance Criteria, Story Update |
Tagsno overlap | ProcessDivergenceInnovation | Behavior-Driven DevelopmentRequirementsExamplesRefinement | InnovationProblem solvingContradictionsCreativity | AgileRequirementsRefinementBehavior-Driven Development |



