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| Criterion | ![]() Innovation Design Thinking | ![]() Agile WSJF | ![]() UX Design Storyboarding | ![]() Delivery Cost of Delay |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When many tasks compete for the same capacity, it orders work by economic impact. It makes time lost, benefit, and effort comparable together. | When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. |
Complexitydifferent | High | High | Medium | High |
Timedifferent | 1 Tag bis mehrere Wochen | 45-90 min | 30-90 min | 90-180 min |
Participantsdifferent | 4-10 | 3-10 | 1-8 | 3-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Ranked Backlog, Cost-of-Delay Assumptions | Storyboard, Concept Narrative, Testable Assumptions | CoD Table, Prioritization Sequence |
Tagsno overlap | InnovationPrototypeResearch | LeanEconomicsSequencePrioritization | VisualizationConceptsSequencePrototype | PrioritizationDeliveryEconomicsDecision |



