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Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
A paper-based illustration representing WSJF with its core stages and visible working result.
Agile
WSJF
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
A 5 Whys working surface connects an observable problem with evidenced causes, marked uncertainty and concrete countermeasures with ownership.
Operations
5 Whys
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When many tasks compete for the same capacity, it orders work by economic impact. It makes time lost, benefit, and effort comparable together.When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.For a single, hard-to-explain deviation, the method exposes the causal chain behind the visible symptom. It keeps the cause open until a controllable condition emerges instead of a mere description.
Complexitydifferent
HighHighMediumLow
Timedifferent
1 Tag bis mehrere Wochen45-90 min30-90 min15-30 min
Participantsdifferent
4-103-101-82-6
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Problem Statement, Prototype, Test LearningsRanked Backlog, Cost-of-Delay AssumptionsStoryboard, Concept Narrative, Testable AssumptionsRoot cause notes, Countermeasures
Tagsno overlap
InnovationPrototypeResearch
LeanEconomicsSequencePrioritization
VisualizationConceptsSequencePrototype
Root causeIncidentLeanProblem solving
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