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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation TRIZ | ![]() Facilitation Decision Jam | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | High | Low | High |
Timedifferent | 1 Tag bis mehrere Wochen | 1-4 h | 60-90 min | 4-5 Tage |
Participantsdifferent | 4-10 | 2-8 | 4-10 | 5-8 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Cluster, Prioritized Challenge, Experiment | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | InnovationProblem solvingContradictionsCreativity | FacilitationDecisionProblem solvingWorkshop | Design sprintPrototypeValidationInnovation |



