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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation SCAMPER | ![]() Innovation Design Sprint | ![]() Innovation Reverse Brainstorming |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. |
Complexitydifferent | High | Low | High | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 30-60 min | 4-5 Tage | 30-60 min |
Participantsdifferent | 4-10 | 2-10 | 5-8 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | SCAMPER Idea List, Concept Shortlist, Variation Notes | Prototype, Test Findings, Decision Rationale | Reverse Ideas, Risk Themes, Solution Ideas |
Tagsno overlap | InnovationPrototypeResearch | BrainstormingIdeationCreativityReframingInnovation | Design sprintPrototypeValidationInnovation | BrainstormingIdeationCreativityRisk |



