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| Criterion | ![]() Innovation Design Thinking | ![]() Agile ROAM Board | ![]() Product Discovery Outcome-Driven Innovation | ![]() UX Research Surveys |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. |
Complexitydifferent | High | Low | High | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 20-40 min initial, dann laufend | Mehrere Wochen | 3-14 Tage |
Participantsdifferent | 4-10 | 3-15 | 2-6 researchers plus sample | 50+ |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | ROAM Board, Owner List | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses | Survey Results, Charts, Segment Insights |
Tagsno overlap | InnovationPrototypeResearch | RiskAgileTrackingAlignment | OutcomesInnovationResearchQuantitative | QuantitativeResearchValidation |



