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| Criterion | ![]() Innovation Design Thinking | ![]() Decision Making RAPID | ![]() Innovation TRIZ | ![]() Facilitation Decision Jam |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | In complex management decisions, clarity is often missing about who recommends, who agrees, and who makes the decision. RAPID creates this assignment and stabilizes decisions across several levels. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. |
Complexitydifferent | High | Medium | High | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 45-90 min | 1-4 h | 60-90 min |
Participantsdifferent | 4-10 | 3-12 | 2-8 | 4-10 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | RAPID Role Map, Recommendation, Decision Log | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Cluster, Prioritized Challenge, Experiment |
Tagsno overlap | InnovationPrototypeResearch | DecisionRolesGovernance | InnovationProblem solvingContradictionsCreativity | FacilitationDecisionProblem solvingWorkshop |



