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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Outcome-Driven Innovation | ![]() Delivery RAID Log | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. | Helps clarify scope, sequence, and delivery flow in concrete terms. It makes work, boundaries, and order steerable. The result is captured as a RAID Log and a source for status reporting. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | High | Low | High |
Timedifferent | 1 Tag bis mehrere Wochen | Mehrere Wochen | 30 min Setup, dann laufend | 4-5 Tage |
Participantsdifferent | 4-10 | 2-6 researchers plus sample | 1-3 maintaining, briefing for everyone | 5-8 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses | RAID Log, Status Report Source | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | OutcomesInnovationResearchQuantitative | RiskTrackingStakeholdersGovernance | Design sprintPrototypeValidationInnovation |



