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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Outcome-Driven Innovation | ![]() Domain Modeling EventStorming | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | High | Medium | High |
Timedifferent | 1 Tag bis mehrere Wochen | Mehrere Wochen | 2-8 h | 4-5 Tage |
Participantsdifferent | 4-10 | 2-6 researchers plus sample | 5-12 | 5-8 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | OutcomesInnovationResearchQuantitative | Domain-Driven DesignEventsDiscoveryWorkshop | Design sprintPrototypeValidationInnovation |



