methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration of Outcome-Driven Innovation with its method-specific working model.
Product Discovery
Outcome-Driven Innovation
A paper-based illustration representing C4 Model with its core stages and visible working result.
Architecture
C4 Model
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs.The C4 Model makes a system legible across several resolution levels, from context down to code. It suits situations where different audiences need to understand the same architecture from different altitudes.When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.
Complexitydifferent
HighHighLowMedium
Timedifferent
1 Tag bis mehrere WochenMehrere Wochen1-4 h30-90 min
Participantsdifferent
4-102-6 researchers plus sample1-51-8
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Problem Statement, Prototype, Test LearningsDesired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypothesesContext Diagram, Container Diagram, Component DiagramStoryboard, Concept Narrative, Testable Assumptions
Tagsno overlap
InnovationPrototypeResearch
OutcomesInnovationResearchQuantitative
ArchitectureCommunicationVisualization
VisualizationConceptsSequencePrototype
Add more methods