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| Criterion | ![]() Innovation Design Thinking | ![]() UX Research First-click Testing | ![]() Innovation Morphological Analysis | ![]() Innovation SCAMPER |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | For a search for solutions with many degrees of freedom, a grid emerges for systematic combinations. The method separates features, variants, and exclusion criteria, so the space gets explored deliberately. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | High | Low | Medium | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 1-2 Tage | 1-3 h | 30-60 min |
Participantsdifferent | 4-10 | 10-30 | 2-8 | 2-10 |
Formatdifferent | Workshop | Async | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Click Heatmap, Success Rate, Design Recommendations | Morphological Box, Concept Combinations, Idea Shortlist | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | InnovationPrototypeResearch | UXNavigationFindabilityValidation | IdeationInnovationCreativity | BrainstormingIdeationCreativityReframingInnovation |



