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| Criterion | ![]() Innovation Design Thinking | ![]() Knowledge Modeling Event Modeling | ![]() UX Research Affinity Diagramming | ![]() Domain Modeling EventStorming |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. |
Complexitydifferent | High | Medium | Low | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 2-6 h | 45–90 min | 2-8 h |
Participantsdifferent | 4-10 | 2-8 | 3-10 | 5-12 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Event Model, UI Flow, Commands, Read Models | Theme clusters, Insight statements, Opportunity areas | Event Timeline, Ubiquitous Language, Boundaries, Open Questions |
Tagsno overlap | InnovationPrototypeResearch | EventsBlueprintDomain-Driven DesignBehavior | SynthesisQualitativeRoot cause | Domain-Driven DesignEventsDiscoveryWorkshop |



