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| Criterion | ![]() Innovation Design Thinking | ![]() Facilitation Dot Voting | ![]() Innovation TRIZ | ![]() Facilitation Decision Jam |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a workshop has produced too many options and the group needs to condense quickly, dot voting makes preferences visible in a short time. It bundles individual votes into a solid signal for the next selection. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. |
Complexitydifferent | High | Low | High | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 5-15 min | 1-4 h | 60-90 min |
Participantsdifferent | 4-10 | 3-20 | 2-8 | 4-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Ranked list, Consensus signal, Shortlist | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Cluster, Prioritized Challenge, Experiment |
Tagsno overlap | InnovationPrototypeResearch | FacilitationVotingConsensusPrioritization | InnovationProblem solvingContradictionsCreativity | FacilitationDecisionProblem solvingWorkshop |



