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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation Design Charrette | ![]() Innovation Contradiction Analysis | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 1 Tag bis mehrere Wochen | Halber Tag bis mehrere Tage | 60-120 min | 30-60 min |
Participantsdifferent | 4-10 | 10-50 | 2-8 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | InnovationPrototypeResearch | BrainstormingWorkshopCollaborationIdeation | ContradictionsInnovationProblem solving | BrainstormingIdeationCreativityWorkshopDivergence |



