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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation Design Charrette | ![]() Innovation Brainwriting | ![]() Innovation SCAMPER |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | 1 Tag bis mehrere Wochen | Halber Tag bis mehrere Tage | 15-30 min | 30-60 min |
Participantsdifferent | 4-10 | 10-50 | 3-12 | 2-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Idea sheets, Expanded concepts, Prioritized list | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | InnovationPrototypeResearch | BrainstormingWorkshopCollaborationIdeation | BrainstormingCollaborationInclusionIdeas | BrainstormingIdeationCreativityReframingInnovation |



