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| Criterion | ![]() Innovation Design Thinking | ![]() Operations ABC Analysis | ![]() Innovation TRIZ | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | Low | High | High |
Timedifferent | 1 Tag bis mehrere Wochen | 30-60 min | 1-4 h | 4-5 Tage |
Participantsdifferent | 4-10 | 1-5 | 2-8 | 5-8 |
Formatdifferent | Workshop | Async | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | ABC Classification, Focus Rules, Control List | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | PrioritizationOperationsPortfolio | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation |



