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| Criterion | ![]() UX Design Design Studio | ![]() Agile Ideal Days | ![]() Innovation Reverse Brainstorming | ![]() Facilitation Dot Estimation |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. | When size or effort can only be estimated roughly, Dot Estimation condenses the group's experience into a quick range. It turns individual contributions into a visible selection. The result is captured as an Effort Heatmap, Risk Signals, and Discussion Targets. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 15-60 min | 30-60 min | 5-20 min |
Participantsdifferent | 3-8 | 2-9 | 3-12 | 3-20 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Ideal Day Estimates, Assumption Notes, Capacity Caveats | Reverse Ideas, Risk Themes, Solution Ideas | Effort Heatmap, Risk Signals, Discussion Targets |
Tagsno overlap | SketchingCollaborationIdeation | EstimationEffortAgile | BrainstormingIdeationCreativityRisk | EstimationEffortRisk |



