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| Criterion | ![]() UX Design Design Studio | ![]() Innovation Brainstorming | ![]() Agile Affinity Estimation | ![]() Agile Bucket System |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-3 h | 30-60 min | 30-90 min | 30-90 min |
Participantsdifferent | 3-8 | 4-12 | 3-12 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Idea pool, Theme clusters, Shortlist | Affinity Size Map, Grouped Estimates, Unclear Items | Bucketed Backlog, Relative Estimates, Split Candidates |
Tagsno overlap | SketchingCollaborationIdeation | BrainstormingIdeationCreativityWorkshopDivergence | EstimationBacklogRelative sizing | EstimationBacklogRelative sizing |



