methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration for TRIZ
Innovation
TRIZ
Paper illustration for Concierge MVP
Product Discovery
Concierge MVP
Paper illustration for Wizard of Oz Test
Product Discovery
Wizard of Oz Test
Purposedifferent
When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles.When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution.When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears.
Complexitydifferent
HighHighMediumHigh
Timedifferent
4-5 Tage1-4 h1-4 Wochen2-10 Tage
Participantsdifferent
5-82-83-10 Kunden5-20 Nutzer
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Prototype, Test Findings, Decision RationaleContradiction Statement, Inventive Principles, Solution ConceptsConcierge Learnings, Service Blueprint, MVP RisksPrototype Learnings, Manual Effort Notes, Risk List
Tagsno overlap
Design sprintPrototypeValidationInnovation
InnovationProblem solvingContradictionsCreativity
MVPValidationServiceDiscovery
PrototypeValidationMVP
Add more methods