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| Criterion | ![]() Innovation Design Sprint | ![]() Product Discovery Solution Interview | ![]() UX Research Affinity Diagramming | ![]() UX Research Empathy Mapping |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | 4-5 Tage | 30-60 min je Interview | 45–90 min | 30–60 min |
Participantsdifferent | 5-8 | 5-10 Interviews | 3-10 | 4-8 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Solution Feedback, Objection List, Validation Notes | Theme clusters, Insight statements, Opportunity areas | Empathy Map, Assumptions List, Research Gaps |
Tagsno overlap | Design sprintPrototypeValidationInnovation | ValidationInterviewsPrototype | SynthesisQualitativeRoot cause | SynthesisQualitativeWorkshop |



