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| Criterion | ![]() Innovation Design Sprint | ![]() Product Discovery Problem Interview | ![]() Innovation TRIZ | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | High | Medium | High | High |
Timedifferent | 4-5 Tage | 30-60 min je Interview | 1-4 h | 1 Tag bis mehrere Wochen |
Participantsdifferent | 5-8 | 5-12 Interviews | 2-8 | 4-10 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Problem Evidence, Risk Notes, Customer Segments | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | Design sprintPrototypeValidationInnovation | DiscoveryInterviewsValidation | InnovationProblem solvingContradictionsCreativity | InnovationPrototypeResearch |



