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| Criterion | ![]() Innovation Design Sprint | ![]() Systems Thinking Iceberg Model | ![]() Product Discovery Outcome-Driven Innovation | ![]() Systems Thinking Behavior Over Time Graph |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. |
Complexitydifferent | High | Low | High | Low |
Timedifferent | 4-5 Tage | 30-60 min | Mehrere Wochen | 20-45 min |
Participantsdifferent | 5-8 | 2-10 | 2-6 researchers plus sample | 1-10 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses | Behavior Over Time Graph, Trend Hypotheses, Key Events |
Tagsno overlap | Design sprintPrototypeValidationInnovation | Systems thinkingRoot causePatterns | OutcomesInnovationResearchQuantitative | Systems thinkingPatternsDynamics |



