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| Criterion | ![]() Innovation Design Sprint | ![]() Operations Fishbone Diagram | ![]() Growth A/B Testing | ![]() Product Discovery Assumption Mapping |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a problem has several possible contributing factors, the method sorts causes by cause areas. It prevents an initial hunch from blocking the view of other plausible drivers. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. |
Complexitydifferent | High | Low | High | Medium |
Timedifferent | 4-5 Tage | 30-60 min | 1-4 Wochen | 45-60 min |
Participantsdifferent | 5-8 | 2-8 | 1-6 | 2-8 |
Formatdifferent | Workshop | Workshop | Async | Workshop + async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Fishbone Diagram, Cause Categories, Investigation Backlog | Experiment results, Decision log, Learning summary | Assumption map, Test backlog, Risk ranking |
Tagsno overlap | Design sprintPrototypeValidationInnovation | Root causeQualityOperations | ExperimentsGrowthAnalyticsValidation | AssumptionsRiskExperimentsValidation |



