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| Criterion | ![]() Innovation Design Sprint | ![]() UX Research Card Sorting | ![]() Product Discovery Problem Interview | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | High | Low | Medium | Low |
Timedifferent | 4-5 Tage | 20-45 min | 30-60 min je Interview | 30-60 min |
Participantsdifferent | 5-8 | Based on research question | 5-12 Interviews | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Content groups, Label set, IA hypotheses | Problem Evidence, Risk Notes, Customer Segments | Completed Experiment Canvas, Success Metric |
Tagsno overlap | Design sprintPrototypeValidationInnovation | Information architectureNavigationStructure | DiscoveryInterviewsValidation | ExperimentsValidationDiscoveryHypothesis |



