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| Criterion | ![]() Innovation Design Sprint | ![]() UX Research Card Sorting | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Test Card |
|---|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. |
Complexitydifferent | High | Low | Low | Low |
Timedifferent | 4-5 Tage | 20-45 min | 30-60 min | 20-35 min |
Participantsdifferent | 5-8 | Based on research question | 1-5 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Content groups, Label set, IA hypotheses | Completed Experiment Canvas, Success Metric | Test Card with a pre-set threshold |
Tagsno overlap | Design sprintPrototypeValidationInnovation | Information architectureNavigationStructure | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryHypothesis |



