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| Criterion | ![]() Decision Making Decision Tree | ![]() Innovation Design Thinking | ![]() Innovation Design Sprint | ![]() Facilitation Six Thinking Hats |
|---|---|---|---|---|
Purposedifferent | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a topic gets stuck too quickly in the same thinking mode, Six Thinking Hats deliberately separates the perspectives. This means facts, risks, creativity, and emotional signals get worked through one after another instead of mixed together. |
Complexitydifferent | Medium | High | High | Medium |
Timedifferent | 30-90 min | 1 Tag bis mehrere Wochen | 4-5 Tage | 45-90 min |
Participantsdifferent | 1-6 | 4-10 | 5-8 | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Decision Tree, Option Map, Assumption List | Problem Statement, Prototype, Test Learnings | Prototype, Test Findings, Decision Rationale | Perspective Notes, Decision Inputs, Action Items |
Tagsno overlap | DecisionTreeOptions | InnovationPrototypeResearch | Design sprintPrototypeValidationInnovation | FacilitationOptionsDecision |



