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| Criterion | ![]() Innovation Crazy 8s | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 8-15 min | 1-2 Tage | 1-2 Tage | 30-60 min |
Participantsdifferent | 1-10 | 10-30 | Based on research question | 4-12 |
Formatdifferent | Workshop | Async | Async | Workshop |
Outputdifferent | Sketch Set, Idea Shortlist, Direction Options | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | BrainstormingSketchingSpeedDivergenceDesign sprint | UXNavigationFindabilityValidation | Information architectureNavigationFindability | BrainstormingIdeationCreativityWorkshopDivergence |



