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| Criterion | ![]() Innovation Crazy 8s | ![]() Innovation Design Thinking | ![]() Innovation TRIZ | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | High | High | High |
Timedifferent | 8-15 min | 1 Tag bis mehrere Wochen | 1-4 h | 4-5 Tage |
Participantsdifferent | 1-10 | 4-10 | 2-8 | 5-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketch Set, Idea Shortlist, Direction Options | Problem Statement, Prototype, Test Learnings | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | BrainstormingSketchingSpeedDivergenceDesign sprint | InnovationPrototypeResearch | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation |



