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| Criterion | ![]() Innovation Crazy 8s | ![]() DevOps Blameless Postmortem | ![]() UX Design Design Studio | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 8-15 min | 30-90 min | 1-3 h | 30-60 min |
Participantsdifferent | 1-10 | 3-12 | 3-8 | 4-12 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Sketch Set, Idea Shortlist, Direction Options | Postmortem Doc, Action Items, Timeline | Sketches, Concept Directions, Design Decisions | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | BrainstormingSketchingSpeedDivergenceDesign sprint | Site Reliability EngineeringIncidentLearningReliability | SketchingCollaborationIdeation | BrainstormingIdeationCreativityWorkshopDivergence |



