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| Criterion | ![]() Innovation Contradiction Analysis | ![]() Agile Start Stop Continue | ![]() Agile Mad Sad Glad | ![]() Innovation TRIZ |
|---|---|---|---|---|
Purposedifferent | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. |
Complexitydifferent | Medium | Low | Low | High |
Timedifferent | 60-120 min | 30-60 min | 30-60 min | 1-4 h |
Participantsdifferent | 2-8 | 3-12 | 3-10 | 2-8 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Start Stop Continue Board, Improvement Actions | Emotion Board, Themes, Action Items | Contradiction Statement, Inventive Principles, Solution Concepts |
Tagsno overlap | ContradictionsInnovationProblem solving | RetrospectiveImprovementTeamReflection | RetrospectiveTeamReflection | InnovationProblem solvingContradictionsCreativity |



