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| Criterion | ![]() Innovation Contradiction Analysis | ![]() Product Discovery Concierge MVP | ![]() Innovation TRIZ | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 60-120 min | 1-4 Wochen | 1-4 h | 30-60 min |
Participantsdifferent | 2-8 | 3-10 Kunden | 2-8 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Concierge Learnings, Service Blueprint, MVP Risks | Contradiction Statement, Inventive Principles, Solution Concepts | Completed Experiment Canvas, Success Metric |
Tagsno overlap | ContradictionsInnovationProblem solving | MVPValidationServiceDiscovery | InnovationProblem solvingContradictionsCreativity | ExperimentsValidationDiscoveryHypothesis |



