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| Criterion | ![]() Innovation Contradiction Analysis | ![]() UX Research Card Sorting | ![]() Product Discovery Solution Interview | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 60-120 min | 20-45 min | 30-60 min je Interview | 4-5 Tage |
Participantsdifferent | 2-8 | Based on research question | 5-10 Interviews | 5-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Content groups, Label set, IA hypotheses | Solution Feedback, Objection List, Validation Notes | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ContradictionsInnovationProblem solving | Information architectureNavigationStructure | ValidationInterviewsPrototype | Design sprintPrototypeValidationInnovation |



